Save the Ocean

Project overview

The product:

An app to help people reduce single-use plastic to contribute to the reduction of plastic pollution.

Project duration:

January 2023 - Feb 2023

The problem:

Single use plastic pollution.

The goal:

Create a mobile app to help people make lifestyle changes to reduce single use plastic.

My role:

UX/UI designer, Researcher.

Responsibilities:

Research, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, iterating on designs, determining information architecture, and responsive design.

Understanding the user

Research  Competitive audit   | Persona

Research: Survey summary

Top concerns about plastic

Effects on the ocean and marine life

Litter and trash from plastic

Effects on human health

Effects on climate change

Top barriers to recycling

Lack of programs/services to enable recycling

Not knowing how to participate in recycling programs

Inconvenience of recycling

Lack of trust in recycling programs

Most adoptable zero-waste practices

Choosing new products with reusable packing

Avoiding products that are hard to recycle

Repairing goods when they are worn or broken

Consuming less

Research: Statistics

Plastic waste generated in coastal regions is most at risk of entering the oceans. In 2010 coastal plastic waste generated within 50 kilometers of the coastline amounted to 99.5 million tones.

A study found that plastic fibers were present in 83% of tap water samples worldwide. 
US and Lebanon residents were most likely to find plastic in their tap water, with 94% of samples testing positive.

At least 14 million tons of plastic end up in the ocean every year, and plastic makes up 80% of all marine debris found from surface waters to deep-sea sediments.

Competitive audit

An audit of the most notable apps available with a similar purpose of reducing plastic pollution was conducted to find out what is currently available to help people make changes in their daily lives to help the environment and what is missing to guide them.

click to zoom image

Persona

Problem statement:

Julie is a full-time employee who wants to reduce her single-use plastic because she is concerned about the harm plastic is causing to the ocean.

Julie

28 yr
Researcher

"I've been aware of the harm of single-use plastic for a while now, but I didn't do anything about it because I didn't know where to start."

Goals

Find alternatives to single-use plastic products.

Avoid using products that are hard to recycle.

Frustrations

“There are items that I don’t know how or where to recycle.”

“It’s quite inconvenient to be dealing with recycling.”

Starting the design

Ideation  Paper & Digital wireframes  Low-fidelity prototype  Usability studies

Ideation

To consider different solutions to help the user reduce the use of single-use plastic, I used the Crazy Eight method to encourage myself to think of various solutions.

Paper wireframes

Taking the time to draft iterations of each screen of the app on paper ensured that the elements that made it to digital wireframes would be well-suited to address user pain points.

Digital wireframes

After ideating and drafting some paper wireframes, I created the initial designs for the save the Ocean app.

Low-fidelity prototype

To prepare for usability testing, I created a low-fidelity prototype that connected the user flow of getting started with the app, completing a challenge, finding products using the camera, viewing popular posts, and watching videos.

Testing

Usability study parameters & findings

Usability study: parameters

Study type:

Moderated

Location:

Remote, online

Participants:

3 participants, ages 20-30

Length:

15-25 min with each participant

Usability study: findings

These were the main findings uncovered by the usability study:

'Popular' tab​

Users didn't fully understand what they would see in the 'Popular' tab.

Search using camera

Users didn't understand what the picture icon was doing in the 'search alternative products' button and why do they have to take a picture.

Videos

Users were not sure what types of videos they would see and why it was redundant with the videos on the 'Popular tab'.

Wording

Users felt that some of the descriptions weren't clear enough and wanted to see more guiding heading.

Refining the design

Mockups  High-fidelity prototype  Accessibility

Mockup: Homepage

Based on the insights from the usability study, I made changes to the homepage.

– The information in the challenges section was reorganized.
– Recommended products related to the challenge were added and displayed when scrolling down on the homepage.
– The navigation was rearranged and redesigned.
– Wording was improved.

Before

After

Mockup: Community page

After the usability study, I also updated the design for the community page.

– The ‘popular’ tab that was confusing users was renamed ‘community’ and moved to the fixed bottom navigation bar.
– Videos have been moved to the community page and a content filter has been added for users to choose what they see.
– A search bar and a ‘post’ button were added.

Before

After

Mockups

Onboarding

Intro to challenges

Intro to shop

Intro to community

Start challenge

Home page

Home page – challenge completed

Home page – related recommended items to shop

Shopping page

Community page

High-fidelity prototype

The high-fidelity prototype followed the same user flow as the low-fidelity prototype and include the design changes made after the usability study.

Accessibility considerations

Headings & labels were used to organize the content and support assistive technologies.

Color combinations with enough contrast were used so the content is easy to read, and main actions stand out.

Going forward

Takeaways  Next steps

Takeaways

Impact:

The app encourages people to believe that there is a feasible way to become more environmentally friendly and motivates them to make a positive impact on the environment.
In addition, the app considers the psychological impact on people who feel overwhelmed by the number of changes they need to make, by providing a gradual process along with easily accessible resources for finding alternative products.

What I learned:

Before starting any project, I usually have big ideas and unconventional dreams for the design, and it was not different in this project. However, this project helped strength my understanding of sticking to the core design principles that people are familiar with to facilitate the user eperience, like, the traditional navigation bar and the way sections are divided. Also, I paid a special focus on pycological effects the user might experience while using this app progressive disclosure to help users not get overwhelmed by the amount of tasks they were supposed to complete.

Next steps

Conduct research on how successful the app is in reaching the goal to recruit more volunteers.

Conduct more user research to determine any new areas of need.

Let’s connect!

Thank you for your time reviewing my work on the Save the Ocean! If you’d like to see more or would like to get in touch, my contact information is provided below.

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